AO Studio Tools

ZenGrove

Grow a plant, one node at a time.

Overview

Grow a plant, one node at a time.

Explore all 45 ZenGrove nodes for Maya with illustrated settings. Shape Cross Section profiles, create multi-way Splits, find properties and build procedural plants.

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Texture Atlas

Combines asset textures into shared sheets. Connect it to Game Output to remap foliage UVs for export.

Reference updated for ZenGrove 1.0.0-beta.2.

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Assets · Atlas

Setup

Texture Atlas node with its setup settings in ZenGrove
ZenGrove settings excerpt · Setup · Open image for full size
Atlas Name

Gives this tree, collection or output a recognizable name.

Default: Foliage Atlas

Uv & Textures (1)

Texture Atlas node with its uv & textures (1) settings in ZenGrove
ZenGrove settings excerpt · Uv & Textures (1) · Open image for full size
Atlas Size

Sets atlas width and height in pixels. Larger sheets keep more detail and use more memory.

Options: 512 · 1024 · 2048 · 4096 · 8192

Default: 2048

Layout

Grid uses regular cells. Packed fits textures into a more compact arrangement.

Options: Grid · Packed

Default: Grid

Padding (px)

Leaves pixels between texture regions to reduce color bleeding.

Default: 16

Dilate Edges

Extends colors into padded borders to reduce visible edge seams.

Default: On

Used Assets Only

Includes only assets used in the connected result.

Default: On

Base Color

Includes surface color textures in the atlas.

Default: On

Normal

Includes normal maps for small surface detail.

Default: On

Uv & Textures (2)

Texture Atlas node with its uv & textures (2) settings in ZenGrove
ZenGrove settings excerpt · Uv & Textures (2) · Open image for full size
Roughness

Includes roughness maps for reflection sharpness.

Default: On

Metallic

Includes maps distinguishing metallic and non-metallic surfaces.

Default: On

Ambient Occlusion

Includes maps of small shaded creases and contact areas.

Default: On

Opacity

Includes opacity maps for cutout shapes such as leaf edges.

Default: On

Emissive

Includes textures for glowing parts of the asset.

Default: Off

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FAQ
What is ZenGrove used for?

Explore all 45 ZenGrove nodes for Maya with illustrated settings. Shape Cross Section profiles, create multi-way Splits, find properties and build procedural plants.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.